I am a gamer at heart. My roommate in college was quite the gamer and we gamed a lot at Monmouth University. We played some games similar to Risk! as board games and on his primitive gaming machine. It wasn't primitive then. He usually won but it was still fun. We'd have 4 to 8 player games of various games and I'd work pretty hard to win but almost never did. Since college, I have not played many board games but I get the sense that I've missed out.
I just learned that my friend Jeff enjoys playing Risk! with his friends so I'm looking forward to joining them sometime.
I read how Risk! is played today on Wikipedia and it hasn't changed much since 1959 which is very cool. I thought the game would grow in complexity over time but the complexity has only risen slightly in 50 years.
One thing I like is how you can vary the rules to make the game longer, shorter, harder or easier. I came up with a rule variation on my own then discovered from Wikipedia that it's the way 2 player games are played these days.
I like these rule variations:
- Allowing for armies to move to any owned territory during reinforcement (rather than an immediate neighbor), if there exists a connected path of owned territories.
- Granting an attack advantage when attacking from or to a territory for which the attacker holds a Risk card